Post Time:Nov 28,2018Classify:Industry NewsView:1418
The global AR and VR smart glasses market is projected to reach USD 31 billion at a CAGR of over 13% by the end of the forecast period 2017-2023.The global AR and VR smart glasses market is projected to witness a rapid growth during the forecast period. Increasing demand for mobile applications and growing popularity of e-commerce and online shopping are other major factors driving the growth of the global AR and VR smart glasses market. Furthermore, increasing awareness regarding different cloud computing platforms is boosting the growth of the market. High adoption of cloud-based technologies is one major factors driving the growth of AR and VR smart glasses market.
AR and VR smart glasses market is gaining immense popularity and also promising tremendous growth. Virtual reality (VR) refers to a computer-generated simulation of real life situation or environment; augmented reality (AR) is a technology that layers computer generated enhancements to make it more meaningful to interact with it. AR and VR are inverse reflections of one another. AR and VR help us to change the way we visualize the data. AR and VR are considered as a medium to deliver entertainment.
Increase in the production and demand for the smartphone market has been influential to the development of AR and VR markets. Amplified emphasis on development of technology and improved product types have been essential to increasing the growth pace of the industry. Cloud computing has been a critical factor in increasing the demand that the market is currently experiencing. An established internet infrastructure has been an important driving factor for the sector.
Key Players:
Some of the prominent players in the global AR and VR smart glasses market are Seiko Epson Corporation (Japan), Microsoft Corporation (U.S.), Osterhout Design Group (U.S.), Samsung Group (South Korea), Royole Corporation (U.S.), Optinvent (France), MicroOLED (France), Ricoh (Japan), Kopin Corporation (U.S.), Imprint Energy, Inc. (U.S.), FlexEl, LLC. (U.S.), Sony Corporation (Japan), HTC Corporation (Taiwan), Razer Inc. (U.S.), Avegant (U.S.), Google Inc. (U.S.), Oculus VR (U.S.), Vuzix (U.S.), Jenax (South Korea), and Atheer (U.S.).
Source: glassinchinaAuthor: Shangyi
PrevPrice of Shahe Haofeng Colored and Coated Glass on November 28, 2018
Dongguan Jining Mirror Will Meet You at ZAK Glass Technology Expo 2018!Next